Chris Pahle

Statement

Chris believes that animation can be the gateway to limitless imagination and driven by advances in computer science; the boundaries between fantasy and reality will continue to fade.

Chris Pahle specialises as a CG layout Artist and Generalist but dreams of becoming a Producer. He is well equipped in programs like Maya and substance painter and has a knack for previz layout. He has an in-depth understanding and practical experience of producing for CG pipelines as evidenced in previous films such as Burning Roots. With solid knowledge and skill that makes him strive as a team member and leader. Chris is very ambitious, hard-working, and dedicated to his craft.

For a look at more of Chris's work, visit his website or Art station account to view newly created creative projects.

Achievements & Experience

BA(Hons) Animation, University of the West of England (2017-2020)

Internship Zubr VR - Summer 2019
Accepted by Zubr VR to work for them over the summer of 2019. Taking part in several of their main projects as a layout artist, CG modeller and Animator

UWE Canoe President 2018 - 2019

Aardman Academy Class - 2019
I took part in an in-depth dive course at Aardman about Production Co-ordinating and overall production.

Day shadowing at Dreamworks - 2019
I was fortunate enough to get a chance to shadow a producer at Dreamworks TV for a day which taught me a lot about what being a Producer is like in the industry.

Day at Framestore - 2018
An exciting opportunity to have a day at Framestore and have a look at what it is like to be in a production studio.

Contact

Personal Professional Website Personal professional email

Featured Projects:

My Showreel

My showreel showcasing a varied collection of different skills and software that I use.

Burning Roots

4 minute 3D short film. Two naive best friends struggle to hold back a slowly decaying world, until one day their world becomes engulfed in flames. (Currently still in production)

Collaborators: James Hughes (Director), George Summers (Composer), Charlotte May (Storyboarder)

Futuristic Roads

This was a project to test my lighting and composition with minimal modelling techniques.

Viking Ship

This is a small project to test my texturing in substance painter with 8k texturing

Adventures in a Canyon

This is my first Unreal Engine test scene fully lite and rendered