James Hughes

James Hughes is aspiring to work in animated / CG television and feature-length films as a character modeller and texture artist, a graduate from Bristol school of animation. James specialises in 3D modelling, texturing and understanding the complete pipeline, experienced with all stages of creating a final film from his graduation film ‘Burning Roots’. He has an understanding of a variety of programs, including Autodesk Maya, Zbrush, Substance Painter and the Adobe Suite. He is a hardworking, ambitious, motivated team member and strives to do the very best.

Graduation Showreel

Burning Roots - Graduation Film

Director and 3D generalist for graduation film, 'Burning Roots' a 3-minute short animation about two bears struggling to survive a forest fire. I led a team of 15 people to produce this cinematic short. Set and characters above created by myself, with help on the fur by Chris Pahle.

Collaborators: Chris Pahle (Producer and 3D generalist)

Burning Roots - Graduation Film

Director and 3D generalist for graduation film, 'Burning Roots' a 3-minute short animation about two bears struggling to survive a forest fire. Leading a team of 15 people to produce this cinematic short.

Collaborators: Chris Pahle (Producer and 3D generalist)

Sea of Space

A personal project alongside my graduation film. The goal of this project was to develop my realism skills and create a face from 3D scan data that I created myself, then polish and retopologies so that I could add animation as well.

Shao Nian - Character model

Stylised character side project. Complete sculpt, model, textures and rig from concept to model.

The Dumpling

A short film idea pitch. My work consisted of both characters from concept to models, retopologised and rigged. Asset creation, set design and poster design.