I am an exuberant and inquisitive designer and I strive to engage with design theories and material play to help define my design processes. My true inspiration lies in the memory and the deeper layers of the history of a space. Placing people at the core of my design process inspires me to create a spatial journey through which I aspire to encourage a connection between my target audience and the space. When out of motivation, I visit museums and go to parks to experience the space and observe the distinct layers of human interaction present in different spaces.

Cave Tile
An inspiration from the pre-historic roots of cave painting - a tradition forgotten in modern society. Dyed wooden tiles that look to decrease the impact of waste in the textile industry. A sustainable product.

Workplace Design
An ever changing open plan workplace with moveable walls and furniture to enhance connectivity and a thought sharing environment amongst employees.

Retail Concept Store
A retail concept store for Stella McCartney that was inspired by the natural surrounding environment, in line with the sustainable ethos of the brand.

Surface Design
A surface finish from concrete and glass - inspired by the anatomical structure of small birds on site for a taxidermist.