Ashden Hobbs

I’m an enthusiastic CG artist who has 3 years of experience working across the pipeline, making me confident in converting an idea into an industry standard CG model. Across this time, I’ve developed CG characters, props and environments for short films as well as games and art books.
I have enjoyed working in an array of software including Autodesk Maya, ZBrush, Substance Painter, Blender and Photoshop and I’m excited to continue to develop working on my skills in both realistic and stylized aesthetics.

ashdenhobbs1@gmail.com https://ashdenhobbscg.wixsite.com/ashdenhobbscg

A character model I made for the short film ‘Eidolon’ by Disha Adisha

Snapshot from ‘Eidolon’

I made the model for the main character in the short film ‘Eidolon’ by Disha Adisha. This included textures for different expressions and body variations. Made in Autodesk Maya and Substance Painter.

Snapshot from Yasmine Necib's short film 'Summoning Familiars!' with my turtle model.

Snapshot from 'Summoning Familiars!'

Snapshot from Yasmine Necib's short film 'Summoning Familiars!' I developed the my turtle model for this film, modelling and texturing it in Autodesk Maya and Substance Painter.

Orc sculpt made in ZBrush

Orc

Orc sculpt- personal project, made in ZBrush.

Black Widow model made in Autodesk Maya and Substance Painter

Black Widow

Made in Autodesk Maya and Substance Painter.

Vending machine model and drinks for ‘AION-7’

Vending machine

Vending machine model and drinks I made for ‘AION-7’- an Art book directed by Kalum Owen.

Bedroom model concept

Bedroom model

Personal project of a bedroom model concept. Made in Autodesk Maya and Blender.