Jean Philippe Penco Salvi

I'm a 3D Artist with a focus on 3D modelling, texturing, and hair grooming. I also have experience across the production pipeline, including lighting, rigging, and animation.

I'm passionate about creating visually compelling work and always eager to expand my knowledge in both technical and creative aspects of CG.

jeanphilippepencosalvi@gmail.com www.jeanpenco3d.com →

ELF

Original character model of an elf. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rendered in Arnold. Hair made with XGen.

LOOKING UP

Modelled in Maya and rendered in Arnold.

KNOTS

Abstract piece made entirely with Maya and rendered in Arnold.

BEDROOM

Model of a bedroom modelled in Maya, textured in Substance Painter and rendered in Arnold.

ZORA

Bust model of a Zora inspired by the creatures of the same name from the Legend of Zelda game series. Sculpted in Zbrush, retopologized in Maya, textured in Substance Painter and rendered in Arnold.

GRASS FIELD

Abstract grass field made with Maya and XGen and rendered in Arnold. Sky background was composited from a real photo.