Emilie Benedikt
Hello! I’m a freelance storyboard artist, who combines the CG and 2D medium.
During my studies, I worked on a diverse range of projects for the 2D, CG and stop-motion production pipelines. These included several student short film animatics illustrating a broad range of animation genres from pre-school to film noir and thrillers.
As part of my workflow, I utilize Autodesk Maya to model 3D reference environments. I employ these CG environments to create immersive character-driven storyboards which provide innovative and thorough solutions to creative challenges. This approach allows me to adapt to new workflows efficiently and proactively implement feedback which ensures a high creative standard for all my work.
In my free time, I enjoy learning and playing a diverse range of pieces on the piano including contemporary film scores and the works of Debussy and Liszt.
emilie.benedikt@gmail.com
https://www.emiliebenedikt.com/ →
- Animation
- Art Direction
- Storyboarding
The Road not Taken (2025) Beatboards . Art Direction Project . Production Length: 9 weeks . Software: Adobe Photoshop.
One of the three final beatboards from my art direction and animatic project called 'The Road not Taken'. It is about the mouse 'Felix' who is being hunted by the owl 'Beak' on his way home.
The Road not Taken (2025) Environment Design . Art Direction Project . Production Length: 9 weeks . Software: Adobe Photoshop
One of the three final environments from my art direction and animatic project called 'The Road not Taken'. It is about the mouse 'Felix' who is being hunted by the owl 'Beak' on his way home.
Uncanny Interview (2026) . Individual Animatic Project . Production Length: 10 weeks . Software: Autodesk Maya, Storyboard Pro
Finished panel from an animatic project, where I originated character-driven comedy-thriller storyboards that conveyed a suspenseful atmosphere through expressive character performance and comedic timing using the characters from the TV series 'Phineas and Ferb'.
Daedalus and Icarus (2026) . Individual Animatic Project . Production Length: 10 weeks . Software: Autodesk Maya, Storyboard Pro
Finished panel from an animatic project, where I produced dynamic, character-driven storyboards with the characters from the 2014 film 'Mr Peabody and Sherman' for an educational animatic depicting the Greek myth 'Daedalus and Icarus'.
Anybody have a map (2025) . Individual Animatic Project . Production Length: 10 weeks . Software: Autodesk Maya, Storyboard Pro
Finished panel from an animatic project, where I produced storyboards for an animatic music video by modelling a CG reference environment in Autodesk Maya which conveyed the song’s emotional narrative beats and improved shot composition through dynamic camera angles.
The Road not Taken (2025) Storyboard Sequence . Individual Animatic Project . Production Length: 10 weeks . Software: Storyboard Pro
Finished panel from an animatic project, where I produced storyboards in Storyboard Pro for self-written animatic aimed at children that conveyed the immersive fairy-tale atmosphere of the narrative via expressive character performance.