Lyuming Jiang
Animation (MA) 2026
I am a CG Artist with a background in both 2D and 3D animation, with a particular interest in film, television and game production. My skills include 2D storyboarding and illustration, 2D animation, 3D modelling and animation, supported by experience with Maya, Blender, Procreate and Adobe After Effects.
During my undergraduate studies, I developed a 2D time-lapse style animation approximately two and a half minutes in length, which strengthened my understanding of visual storytelling, animation principles and production workflows. Through my postgraduate study, I have continued to develop my 3D skills and explore larger-scale CG projects.
I aspire to build a career as a 3D Animator or 3D Modeller within the film, television or game CG industry. In particular, I hope to contribute to ambitious science-fiction productions and eventually work on major franchises such as Star Trek, combining my technical skills with my passion for world-building and visual storytelling.