I am a concept-driven 3D Visual Artist, Set Designer and Stylist who specialises in physicality, 3D modelling and set and prop making. The exploration of the relationship between the physical and the digital is a prominent element within my work, with components of tactile DIY styling and digitally modelled and manipulated processes.
I create both large-scale physical props and styling elements, using recycled materials, as well as self-teaching myself the 3D software Blender to create CGI environments and landscapes, ensuring a conscientious approach to set design.
My focus is often on themes of counter-culture, anti-fashion and sustainability, generating concepts
beyond the realm of fashion and into the practice of visual artistry. So far within my practice, I have conducted several collaborations and exhibitions with other artists within my creative community in Bristol and was announced as a finalist for London's Graduate Fashion Week Fashion Styling and Creative Direction award.