I am both a 2D and CG animator that focuses on character animation. I have experience in creature and human animation and most of the 3D and 2D production workflows. I have experience creating complex and experimental 3D rigs and using them to animate detailed realistic scenes. I have studied both deferred and real time rendering workflows using Autodesk Maya or Unreal Engine. I have sculpted detailed models in Zbrush and textured them in Substance painter. I also have experience with Adobe Animate, Photoshop and After Effects. I enjoy studying in depth anatomy and behaviour of animals in order
to portray them accurately in animation.